AQUAGENETICS
An experimental game about a virtual aquarium in an old-school window-based UI. Creatures are generated with a random genome, with chromosomes that determine the appearance and function of virtually every body part you can think of. Your role is to watch and look after the tank by feeding the fish, cleaning up after them, and trying not to let nature generate something too upsetting and unholy. Maybe by breeding the creatures, you can map out the aquatic genome and which chromosome does what.
Life finds a way. Most of the time, anyway.
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | HYPERTELEX |
| Genre | Simulation |
| Tags | Animals, Experimental, Life Simulation, Virtual Pet |
| Content | No generative AI was used |


Comments
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This is vv cool, nice job
Love the game, but the more you play it, the more difficult it is to keep up with the fishes and their demands, it becomes a sort of kindergarten. The waste keeps piling up, the fishes are in the way and cleaning up is difficult, if it would be possible to do a sort of upgrade to clean automatically all waste it could be easier. Some fishes die of suffocation, and there's no way to avoid it and its kinda sad :p
Also i dont know why at some point they kill each other. Do they do it because they're really really hungry? Are they carnivores?
Exept all these questions, really cute game!
Thank you for the very thoughtful feedback! The jam is still on for a month, so I'd be keen to continue to improve this concept.
On the feedback: