
SYMMACHUS
A downloadable game for Windows, macOS, and Linux
You have been transported to SYMMACHUS. It is a non-physical realm, interceding somewhere between life and unlife. It is, as your scriptures call it, a purgatory. I cannot protect you here, but can guide your journey within. SYMMACHUS sits beneath the surface of the world. It is where the lesser demigods experiment with substance and matter in the ether to create and destroy. Here there is no death, only matter to be formed and reformed.
SYMMACHUS is a roguelike role-playing game made over a weekend in 48 hours for Mini Jam 190. The game's visual style is inspired by DOS era games from the early 90s. Hack and slash your way through endless monsters, dying and being reborn to become stronger so that you may find the four Sigils and escape the hostile subterranean world of SYMMACHUS. This realm will kill you and burn you alive, over and over. You will become stronger. But changed.
absolutely here for thoughts, comments and feedback ~
content warning: so many spiders
Features
- Basic role-playing features, with stats to build
- Roguelike style gameplay with XP and upgrades that persist after death
- An old-school hexagonal world filled with spiders to slice in half
- A MIDI soundtrack and dithered, 16-bit voice acting
- Weird lore for good measure
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | HYPERTELEX |
Genre | Role Playing |
Tags | Amiga, Dark Fantasy, DOS, Fantasy, MS-DOS, Retro, Roguelike, Roguelite |
Download
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Comments
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Hey what a unique concept! I am a fan of rougelikes already, but I've never played anything quite like this. I really enjoy how narratively driven this game is. You're writing is impressive, and the voice acting in the beginning was so cool to hear.
Even though I loved this game, It was not very clear to me that I had to press the escape key after using using L - look, or Q-spells. I restarted the game a few times to make sure it was not a bug before I tried that!
Great game overall!
Thanks again for your feedback! I figured it out! The event listener when pressing Q for the spell menu freezes the player for a bit as it is is waiting for the player to press 1 or 2 to select a spell. But if the player triggers another event listener, like pressing L to LOOK, the game removes this prompt and all of a sudden the player has no idea what to do! Pressing ESC, or 1/2 to select and trigger the spell, fixes the problem. I will upload a fix for this ASAP. Really appreciate it!